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The current model of raiding

 
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Dołączył: 16 Wrz 2010
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PostWysłany: Pon 16:09, 15 Lis 2010    Temat postu: The current model of raiding

My second complaint is that in the current model of raiding, I don't see where Inner Will's speed buff would have applications over Inner Fire when every encounter in this game can be successfully performed without a speed buff. I consider speed buffs an opportunity for sloppy play and cutting things unnecessarily close. Unless every class is going to aion kinah get a similar ability, I don't see raid content being designed in a way that would require you to toggle between buffs to survive physical obstacles.
With that complaint addressed, I do like the idea of being able to toggle between Inner Fire and Inner Will for throughput or mana efficiency. If you were about to bubble or Renew spam members of your raid before an incoming burst of damage, switching between your buffs to cheap [link widoczny dla zalogowanych] conserve mana would add an interesting and challenging dimension of play that both interests and excites me.
This would be a lot like casting Power Infusion on yourself or stacking up Serendipity right before (or soon before, for the latter) you knew you were going to cast a slow spell. I love that complexity, though I worry (and this is a worry I restate later in my assessment) that priests will continue to be a more difficult healing class to play at a level that competes aion kinah paypal with other healers. All the same, I think this was one of my favorites from the preview.
Leap of Faith a.k.a Life Grip. First off, no one is going to call this spell Leap of Faith,[link widoczny dla zalogowanych], so Blizzard should just not attach themselves to the name. Why would your target be taking the leap anyway? You're the priest.
They should rename it "Wings of Fate" or "Wings of Destiny," so I can say stuff like "I'll WoF you out of there." Name aside, my initial reaction to Leap of Faith was one of distaste. Priests already have an "Oh, shit!" button for other targets: it's called Pain Suppression or Guardian Spirit.
While using those abilities at a strategic moment to Shield Wall a tank is no difficult task, the usage of it as a clutch player-saver is a task that does take some skill. For priest to be getting another ability like that, on a very short cooldown, makes me feel like priests are again, remaining difficult to play. Now don't get me wrong, I love this aspect of priests, but I dislike aion kinah that there are healers who do not need the same precision, foresight or anticipation to play.


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