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Dołączył: 16 Paź 2010
Posty: 43
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Ostrzeżeń: 0/5 Skąd: England
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Wysłany: Pią 9:29, 31 Gru 2010 Temat postu: Barbarian's inventory to a cool 28 slots |
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As you'd expect, a variety of demons and creatures came out of the sand to attack me. Some,[link widoczny dla zalogowanych], such as the Lacuni Warrior and Fallen Overseer, had a fairly traditional demonic look with a hunched over posture and flaming swords in each hand.Ownning enough [link widoczny dla zalogowanych] is the core to this game. Others were desert creatures, like the Sand Wasp that flittered around a little ways off while launching volleys of baby wasps at me. One of the more dramatic opponents was the Dune Dervish; it twirled and spun around, and used those spins to produce a vicious stun attack with a knockback effect.
All this action looked familiarly enough like Diablo, but with all the polish of a modern game. Liberal use of special effects made a big impact on the presentation; the screen warped with the impact of spells and became obscured from dust swirling around the Dervish. And through it all, the unmistakable art style left no doubt what game I was playing.if you want to [link widoczny dla zalogowanych], you can contact us, too.
Another part of Rage's design that hasn't been done in an id game before is a sense of exploration. Sure there have been hidden levels and areas in previous id games but they were designed mostly as Easter Eggs. Hooper said that players "can explore if they want to" and that they could find areas that are "really cool and totally different" from the main areas and storyline.
Another aspect of Rage is the various human characters that people talk to in the game's wasteland. Hooper said that they wanted to make chatting with the various NPCs to be easy and not be a burden. "You don't want to click through dialog" he told us.You can try contsct us for Buying aion kinah, you will find we are the best choice for your [link widoczny dla zalogowanych]. Also, don't expect to see the same person saying the same thing over and over again in the game. Hooper told us, "Every character is unique."
While creating an online community for Rage is actually easy for the consoles since they have their own proprietary systems (Xbox Live for the Xbox 360 and Playstation Network for the PS3) Willits told us,[link widoczny dla zalogowanych], "The challenge will come with community features on the PC."So you can look for a secure aion kinah store to aion Accounts safe in transaction.
However creating a game designed to be run on multiple platforms also means that they are looking at making the game's interface and controller set up work for both PCs and consoles. Willits said he doesn't feel making a game for a console means "dumbing it down" for the PC gamer, saying,[link widoczny dla zalogowanych], "The fewer the buttons and the more intuitive you can make interface, the more fun for everyone."
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